Anime Dice Value List — All Units Ranked by Income
Full Anime Dice value list for Update 4. Every unit ranked by base income, roll odds, and the best targets for early, mid, and late game.
If you're grinding Anime Dice and wondering which pull actually deserves your Gems, this Anime Dice value list breaks down all 24 ranked units by base income so you stop wasting upgrades on dead weight. The difference between a top-tier carry and a mid-tier filler isn't small — Enol earns roughly 4.5 times what Sakuna makes, and the gap only widens once grades and traits enter the picture. Below you'll find the full tier breakdown, exact roll odds, and stage-by-stage targets so every roll you spend moves your plot income forward.
How This Anime Dice Value List Works
Helpful resources: beginner guide, comprehensive guide, and complete codes list.
Before you scan the tiers, understand what's being measured. Every unit here is ranked by base income per second on a plain copy — no size tag, no mutation, no grade, no trait. That's the cleanest way to compare raw strength, but it's not the whole story.
Roll odds are listed separately because rarity and power are two different questions. A unit doesn't earn more just because it's hard to roll. What odds tell you is which units are realistic targets and which ones are lottery tickets.
| Tier | Base Income Range | What It Means |
|---|---|---|
| S+ | $9.1K/s | Endgame carry, worth your best upgrades |
| S | $1.1K/s – $2K/s | Long-term keepers for any plot |
| A | $371/s – $851/s | Midgame backbone and value targets |
| B | $66/s – $219/s | Solid slot fillers after a rebirth |
| C | $11/s – $53/s | Early filler, swap when you can |
| D | $1/s – $8/s | Starter units with tiny income |
| Unranked | Not recorded | Check the income panel yourself |
One important caveat: a Gold or Titanic copy of a C-tier unit can outearn a plain A-tier unit. Always open the unit panel and check the income number on the specific copy in your backpack before you sell or invest.
Anime Dice Tier List: All Units Ranked
Here's the full ranking for Update 4, sorted by base income with odds included for planning.
| Unit | Base Odds | Base Income | Tier |
|---|---|---|---|
| Enol | 1 in 290K | $9.1K/s | S+ |
| Sakuna | 1 in 38K | $2K/s | S |
| Madera | 1 in 25K | $1.5K/s | S |
| Maheto | 1 in 16K | $1.1K/s | S |
| Todoh | 1 in 11K | $851/s | A |
| Super Saiyen | 1 in 7.5K | $480/s | A |
| Goko | 1 in 5K | $371/s | A |
| Zaro | 1 in 3.5K | $219/s | B |
| Hasoka | 1 in 2.5K | $150/s | B |
| Deko | 1 in 1.8K | $110/s | B |
| Bakuga | 1 in 1.2K | $85/s | B |
| Todoraki | 1 in 850 | $66/s | B |
Units below B tier — the C and D groups — earn between $1/s and $53/s. They exist to fill empty slots early, nothing more. Gujo, Levy, Pikolo, and Zenitsa round out the roster but stay unranked until their stats are recorded in-game.
Why Enol Sits Alone at S+
Enol earns $9.1K/s on a plain copy, which is about 4.5 times Sakuna's income. A single Enol outearns an entire plot of B-tier units. It's also the rarest ranked unit at 1 in 290K, so most players won't see one until late game. When it lands, give it your best grade and your best plot slot — there is no scenario where that's the wrong call.
Sakuna vs. Madera vs. Maheto: The Realistic S Tier
For most accounts, Sakuna is the practical ceiling rather than Enol. At 1 in 38K it's more than seven times easier to roll. Madera sits just behind at $1.5K/s but rolls about 1.5 times more often, which makes it the S unit you're most likely to hold first. Maheto at $1.1K/s marks the entry point to S tier — and the income cliff below it is steep, since the next unit down earns barely a quarter as much.
Todoh: The Best Value Pull in the Game
Todoh earns $851/s, which lands just under Maheto, but it rolls at 1 in 11K — more often than any S-tier unit. That combination makes it the smartest progression target before you reach S tier. If you have a spare grade or a strong trait sitting around, Todoh is the clearest place to spend it.
Best Units to Target by Game Stage
Chasing Enol on a starter die wastes rolls you could spend on luck upgrades. Match your target to your current die instead.
| Stage | Where You Are | Units to Chase |
|---|---|---|
| Early game | Before the Ice die | Todoraki, Bakuga, Deko, Goko |
| Midgame | Ice die to Storm die | Zaro, Super Saiyen, Todoh, Maheto |
| Late game | Storm die and beyond | Madera, Sakuna, Enol |
The Dice Shop lists the Ice die at $4M for 100x luck and the Storm die at $200M for 400x luck. Those two purchases are the real stage markers in Anime Dice — plan your targets around them rather than around a single lucky pull.
Roll Odds vs. Income: What to Actually Chase
Strength and value are separate questions, and this is where most players get it wrong. The table below shows units that give the most income for the rolls you actually spend.
| Unit | Base Odds | Base Income | Why It's Good Value |
|---|---|---|---|
| Todoh | 1 in 11K | $851/s | Highest income you can roll this often |
| Maheto | 1 in 16K | $1.1K/s | The cheapest route into S tier |
| Super Saiyen | 1 in 7.5K | $480/s | Frequent roll, solid midgame filler |
Todoh earns roughly 80% of Maheto's base income while being about 1.5 times easier to roll. That math makes it a stronger progression target than its tier suggests.
Keep, Invest, or Sell: Decision Rules
Keeping a copy and investing in a copy are two different decisions. Keep something when it might still earn a slot later. Invest only when the unit will sit on your plot for a long time.
- Keep every S and A unit. They stay useful through several rebirths.
- Keep any copy with a size or mutation tag, whatever its tier, until you compare its income panel against your placed units.
- Keep B units until three S or A units hold your best slots.
- Invest Gems in your highest-earning placed unit. A grade multiplies current income, so the same roll is worth more on a stronger unit.
- Save Trait Rerolls for units you expect to keep after two more rebirths.
- Replace rather than sell in a hurry. Bulk selling hits everything that isn't placed.
Don't Sleep on Grades and Traits
Community reports consistently show that grades and traits drive more of your total income than the unit's base number alone. A high grade can multiply income many times over, and a strong trait stacks on top of that. This is why investing in a single strong unit beats spreading Gems across five mediocre ones.
If you're short on Gems and Trait Rerolls, redeem the latest working codes — they're the fastest free boost available. You can also check the official Anime Dice page on Roblox for update announcements and new content drops.
Units Without Recorded Stats
Gujo, Levy, Pikolo, and Zenitsa complete the roster, but their base odds and income aren't recorded yet, so they sit outside the tiers for now. Here's how to place them yourself:
- Open the unit panel in your Backpack and note the base income.
- Compare that number against the ranked table above to find the matching tier.
- Keep every copy until you confirm it earns less than your weakest placed unit.
These four will move into the main tiers once their numbers are tracked.
Common Mistakes That Slow Your Progress
Based on player experience, these are the errors that cost the most time:
- Upgrading C and D units. Their income ceiling is so low that upgrades barely register. Place them, don't invest in them.
- Selling mutated copies without checking. A Gold or Titanic tag can flip a low-tier unit above a plain A-tier one.
- Hoarding Trait Rerolls forever. Rerolls don't earn anything sitting in your inventory. Spend them on units you'll keep.
- Ignoring the auto-sell threshold. Set it low early, then raise it as your income grows so your backpack doesn't clog with junk.
- Chasing Enol too early. On a starter die, those rolls are better spent on luck upgrades that raise every future pull.
Quick Recap
Enol leads the Anime Dice value list, with Sakuna, Madera, and Maheto as the S-tier units most players can realistically reach. Todoh tops A tier by income and remains the smartest target for the rolls you spend. Treat the tiers as your baseline, then check each individual copy — a mutation or a strong grade can push one unit well past its tier. Match your target to your current die, invest in units that will hold a slot, and your plot income will climb far faster than your roll count.
Related Guides
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