Anime Dice Beginner Guide: Roll, Rebirth & Get Rich

New to Anime Dice on Roblox? This beginner guide covers auto roll, upgrades, grades, traits, Tower mode, Rebirth, and working codes to progress fast.

If you just loaded into Anime Dice on Roblox and you're staring at a plot full of empty squares, this anime dice beginner guide is built for you. The game's core loop — roll a die, place the unit, collect cash, upgrade, repeat — looks simple, but the players who understand which systems matter early will out-earn everyone else by millions within their first session.

That's the whole point of this guide. Instead of guessing which upgrade to buy or wasting rare Trait Rolls on a weak unit, you'll know exactly what to prioritize from your very first roll to your first Rebirth and beyond.

Helpful resources: complete codes list, beginner guide, and tier list.

What Is Anime Dice and How Does the Core Loop Work?

Anime Dice is a Roblox RNG-style idle game where you roll dice to reveal anime-inspired characters, then place those characters on your plot to generate passive cash. According to Roblox's official platform, these roll-and-collect loops are one of the most popular formats on the site, and Anime Dice follows that formula closely with a few twists.

Here's the basic cycle:

  • Roll a die from the roll button (or turn on Auto Roll)
  • Place the unit on an open square of your plot
  • Collect the cash it generates automatically
  • Upgrade the unit, your skill tree, or buy better dice from the shop
  • Rebirth once your cash hits the threshold for permanent multipliers

The game also generates cash while you're offline, so even a short session sets up passive income for later. The catch is that your plot has limited squares and your backpack has limited space — so managing what you keep matters as much as what you roll.

First 10 Minutes: The Beginner Setup Checklist

Community guides and player experience consistently point to the same opening moves. If you do nothing else in your first session, do these in order:

StepActionWhy It Matters
1Turn on Auto Roll (click Roll → Auto → Hide)Constant rolls with zero input
2Click Equip Best in your backpackAlways fields your strongest units
3Upgrade your best unit's levelDirectly raises your cash per second
4Set Auto Sell in the shop's sell menuClears junk units and generates bonus cash
5Fill every open plot squareMore placed units = more passive income
6Redeem all working codesFree gems, Trait Rolls, and Lucky Spins

The Auto Sell threshold is the step most new players skip. Start by auto-selling anything under roughly 10–20k in value, then raise that number as your income grows. You can always adjust it later — the point is to stop your backpack from clogging with units you'll never place.

Why "Equip Best" Beats Manual Picking

Early on, you'll roll dozens of units per hour. Manually comparing stats wastes time you could spend upgrading. Equip Best automatically slots your highest-output units, and you can override it whenever you land something genuinely rare. Once a new unit is equipped, dump cash into its level — a leveled unit often out-earns a "better" unit sitting at level 1.

Skill Tree Priorities: Where to Spend Your First Cash

The skill tree is where a lot of beginners go wrong. Damage and health sound exciting, but they do almost nothing for your income in the early game. Player-tested advice is consistent: money first, luck second, everything else later.

Skill Tree BranchPriorityReasoning
Money★★★★★Compounds into everything else — more cash means faster upgrades
Luck★★★★☆Better roll odds = better units = higher base income
Roll Speed★★★☆☆Helpful once Auto Roll is your main engine
Damage / Health★★☆☆☆Only matters for Tower floors later on
Unit Storage★☆☆☆☆Nearly useless — use Auto Sell instead

The logic is simple: money upgrades pay for luck upgrades, luck upgrades produce better units, and better units produce more money. Damage and health only become relevant when you start pushing Tower floors, which we'll cover below.

Understanding Grades, Traits, and Gems

Once you've got a stable income, head to the hub area where you'll find Grades, Traits, Quests, and Trading. These systems are where your units transform from "decent" to "carrying your entire account."

Grades Explained

Grades apply a multiplier to a single unit's income, damage, and health. You'll see results ranging from a weak D-grade (better than nothing) up to absurd multipliers like 25x or 50x income. Key points:

  • Every placed unit should have some grade — even a bad one
  • Grading costs gems, so don't spam it on units you'll replace tomorrow
  • There are auto-roll settings for grades if you're chasing a specific tier

Traits Explained

Traits are rarer than grades and harder to obtain. A trait can boost income, damage, or health — sometimes all three at once with high-roll multipliers. Because Trait Rolls are scarce, the community consensus is clear: save them for units you know you'll keep. Rolling a Money 2 trait (2x income) on a throwaway unit is a waste you'll feel later.

Where Gems Come From

Gems and Trait Rolls come from three main sources:

  1. Codes (one-time redemption, see the codes table below)
  2. Group rewards (joining the official group grants gems and a Trait Roll)
  3. Tower mode (the repeatable grind for gems, potions, and materials)

Tower Mode: Your Gem and Trait Farm

The Tower is the most underrated system for new players. It works like a floor-climbing gauntlet: equip your best unit, hit Auto, and let it push through floors while you do other things.

Tower DetailWhat to Know
EntryClick Play in the Tower area, then Equip Best
AutomationClick Auto → Hide to run floors hands-free
RewardsGems, potions, and occasional rare rolls
Floor capEarly accounts typically cap around floor 15–21 (player reports)
Best practiceLeave it running while you claim cash and upgrade elsewhere

One community AFK test recorded a unit going from level 32 to level 37 and an account growing from 61.08b to 69.71b cash over two hours. Treat that as a single data point, not a guaranteed rate — results swing wildly based on your Luck stat and unit strength.

Tower Tips for Beginners

  • Don't push floors manually — Auto does the job
  • If your floor progress stalls, that's your signal to grade or trait your best unit
  • Revisit the Tower after every big roll; a new carry unit can jump you several floors
  • Gems from Tower floors feed directly back into grading, so the loop is self-sustaining

Rebirth: When to Reset and What You Keep

Rebirth resets your cash in exchange for permanent Luck and Cash multipliers. The commonly cited threshold is around 500M cash, though you can push further if you're close to a big upgrade. Community sources report multipliers scaling to roughly 2.5x after early Rebirths.

The critical thing beginners worry about: you do not lose your units. Equipped units, grades, mutations, and traits all carry through Rebirth. Only your spendable cash resets. That means Rebirth is almost always worth doing once you hit the requirement — the permanent multiplier accelerates everything that follows.

Rebirth QuestionAnswer
What resets?Cash only
What's kept?Units, grades, mutations, traits
When to Rebirth?At or just past the cash threshold (~500M early on)
Why Rebirth?Permanent Luck + Cash multipliers stack every time
After Rebirth?Re-equip best, re-upgrade, let Auto Roll rebuild your cash

Anime Dice Codes and Free Rewards

Codes are the fastest injection of resources a new account can get. Redeem them by opening the Shop and scrolling to the bottom, then entering each code in the redemption box. Based on community-shared lists, codes have historically included:

Code TypeExample PatternTypical Reward
Milestone codes1KCCU, 5KCCU, 10KCCU, 20KCCU, 100KCCUGems, spins
Update codesupdate1, update2, update3, update4Trait Rolls, gems
Launch codereleaseMixed rewards
Event codesday2 and similarLucky Spins, potions

Important beginner warning from player experience: some codes grant Lucky Spins automatically, and spins used at level 1 are largely wasted. If you can, hold your spins until your Luck stat and unit roster are stronger — the same spin has a much better expected value later.

Also grab your daily rewards every day. They're free, they stack, and missing a day is pure lost value.

Common Beginner Mistakes to Avoid

Even with a good start, a few habits will quietly kneecap your progress:

  • Upgrading Unit Storage in the skill tree — Auto Sell makes it pointless
  • Spending Trait Rolls on temporary units — traits are the scarcest resource in the game
  • Ignoring the plot's empty squares — every unfilled square is lost income
  • Hoarding junk units — sell surplus at roughly 5x your average roll value and reinvest
  • Rebirthing too early or too late — hit the threshold, then commit
  • Forgetting Auto Sell thresholds — raise them as your income climbs, or you'll keep trash

Fix these six things and you'll progress faster than the majority of players in your server.

FAQ