Anime Dice Best Units Tier List — Top Rolls Ranked
The best units in Anime Dice ranked by base income, plus roll odds, value picks, and which units to chase at every stage of the game.
If you're grinding plot income in Anime Dice, knowing the best units changes everything about where you spend your rolls. The gap between an S-tier carry and a mid-tier filler is enormous — Enol alone earns roughly 4.5 times what Sakuna makes, and Sakuna is already one of the strongest rolls in the game. This tier list breaks down every ranked unit by base income, shows the roll odds behind each one, and explains which targets actually make sense for your current dice.
How This Anime Dice Best Units Tier List Works
Helpful resources: beginner guide, comprehensive guide, and complete codes list.
Every ranking below is based on base income per second on a plain copy — no size tags, no mutations, no grades, no traits. That's deliberate. A unit doesn't get stronger because it's hard to roll, so rarity plays no role in the tier placement itself. Rarity matters for a different question: what should you chase next?
The tiers describe the floor, not the ceiling. A Gold or Titanic copy of a C-tier unit can outearn a plain A-tier unit, and a high grade multiplies whatever income a unit already generates. So treat the tier as your starting point, then check the income panel on the actual copy sitting in your backpack.
| Tier | Base Income Range | What It Means |
|---|---|---|
| S+ | $9.1K/s | Endgame carry, worth your best upgrades |
| S | $1.1K/s – $2K/s | Long-term keepers for any plot |
| A | $371/s – $851/s | Midgame backbone and value targets |
| B | $66/s – $219/s | Solid slot fillers after a rebirth |
| C | $11/s – $53/s | Early filler, swap when you can |
| D | $1/s – $8/s | Starter units with tiny income |
The Best Unit in Anime Dice Right Now
Enol sits alone in S+ tier at $9.1K/s — about 4.5 times Sakuna's income. One copy outearns an entire plot of B-tier units, which is exactly why it deserves every grade, trait reroll, and premium slot you can throw at it. The catch: at 1 in 290K base odds, it's the rarest ranked unit in the game, so most players won't see it until late.
S Tier: The Realistic Endgame
| Unit | Base Odds | Base Income | Why It Ranks Here |
|---|---|---|---|
| Sakuna | 1 in 38K | $2K/s | Leads the farmable S-tier group, 7x easier than Enol |
| Madera | 1 in 26K (approx.) | $1.5K/s | Only a quarter behind Sakuna with better odds |
| Maheto | 1 in 16K | $1.1K/s | Entry point to S tier; income drops sharply below it |
For most accounts, Sakuna is the practical ceiling rather than Enol. Madera rolls roughly 1.5 times more often than Sakuna for a small income loss, making it the S unit you're most likely to hold first. Maheto marks the cliff edge — the next unit down earns barely a quarter of its income, which is the entire reason it stays in S instead of leading A tier.
A Tier and B Tier: The Midgame Backbone
A tier: Todoh, Super Saiyen, and Goko
Todoh earns $851/s, landing just under Maheto. Here's the key insight: at 1 in 11K, Todoh rolls more often than any S-tier unit, which makes it the best value pull in the game even though it isn't S tier. It earns roughly 80% of Maheto's income while being about 1.5 times easier to roll.
Super Saiyen and Goko earn $480/s and $371/s respectively. They trail Todoh by a wide margin but roll far more frequently, so they carry your early and mid plots while you hunt bigger targets.
B tier: Zaro, Hasoka, Deko, Bakuga, and Todoraki
These fill the extra slots you unlock from rebirths. Zaro at $219/s is the pick of the group and holds its slot noticeably longer than the rest. Treat the others as placeholders — useful, replaceable, and not worth heavy investment.
C Tier and D Tier: Don't Sleep on Them Entirely
C and D units earn little, but an empty slot earns nothing at all. Place them while you build up, and judge each copy individually rather than by name alone.
- Check the size and mutation tag before selling. A Gold or Titanic copy can beat a plain A-tier unit on raw income.
- Sell plain copies only once every slot holds something better.
- Keep one clean copy of each unit if you care about Index completion.
- Skip grades and Trait Rerolls on plain C and D copies — you'll replace them within a rebirth or two.
Best Units to Target by Game Stage
Your target should match your die. Chasing Enol on a starter die wastes rolls you could spend on luck upgrades instead. The Dice Shop lists the Ice die at $4M for 100x luck and the Storm die at $200M for 400x luck — those two purchases mark the real stage jumps.
| Stage | Where You Are | Units to Chase |
|---|---|---|
| Early game | Before the Ice die | Todoraki, Bakuga, Deko, Goko |
| Midgame | Ice die to Storm die | Zaro, Super Saiyen, Todoh, Maheto |
| Late game | Storm die and beyond | Madera, Sakuna, Enol |
Plan your targets around dice upgrades rather than around a single lucky pull. A better die raises every future roll, while one good unit only fills one slot.
Best Value Targets: Strength vs. Efficiency
Strength and value are separate questions. These units aren't the strongest on the list, but they give the most income per roll you actually spend.
| Unit | Base Odds | Base Income | Why It's Good Value |
|---|---|---|---|
| Todoh | 1 in 11K | $851/s | Highest income you can roll this often |
| Maheto | 1 in 16K | $1.1K/s | The cheapest route into S tier |
If you have a spare grade or a strong trait sitting unused, Todoh is the clearest beneficiary. It's a strong progression target before you ever touch S tier.
Which Units to Keep and Invest In
Keeping and investing are separate decisions. Keep a copy when it might still earn a slot later. Invest only when the copy will sit on your plot for a long time.
- Keep every S and A unit. They stay useful through several rebirths.
- Keep any copy with a size or mutation tag, whatever its tier, until you compare its income panel against your placed units.
- Keep B units until three S or A units hold your best slots.
- Invest Gems in your highest-earning placed unit. A grade multiplies current income, so the same roll is worth more on a stronger unit.
- Save Trait Rerolls for units you expect to keep after two more rebirths.
- Replace rather than sell in a hurry. Bulk selling hits everything that isn't placed, including copies you might want back.
How Traits Change the Rankings
Traits multiply a unit's existing stats, so the same trait is worth far more on an S-tier carry than on a B-tier filler. According to community-tracked trait data from Update 6, Samurai is the practical endgame target for most players — a 3x multiplier to Income, Damage, and Health at a 0.5% roll chance, roughly one hit per 200 attempts on average.
| Trait | Effect | Chance |
|---|---|---|
| Paradox | 57.5x Income, Damage, Health | 0.001% |
| Eternal | 30x Income, Damage, Health | 0.0025% |
| Transcendent | 15x Income, Damage, Health | 0.0063% |
| Monarch | 8x Income, Damage, Health | 0.025% |
| Shogun | 5x Income, Damage, Health | 0.12% |
| Samurai | 3x Income, Damage, Health | 0.5% |
| Money III | 2x Income | 1.2% |
| Damage III | 2x Damage | 1.2% |
| Health III | 2x Health | 1.2% |
For a pure money-farming unit, Money III is a legitimate stopping point. Doubling income at a 1.2% chance is far more realistic than burning hundreds of rerolls chasing Samurai, especially when several important units still need decent traits. For Tower-focused units, Damage III and Health III are the sensible picks.
One warning from player experience: each reroll replaces the current trait, so it's very easy to turn a good Samurai into a worse result while chasing tiny odds. Decide your stopping point before you start rolling.
Units Without Recorded Stats
Gujo, Levy, Pikolo, and Zenitsa complete the roster, but their base odds and income aren't tracked yet, so they sit outside the tiers for now. If you roll one, open the unit panel in your Backpack, note the base income, and compare it against the table above to see which tier it matches. Keep every copy until you confirm it earns less than your weakest placed unit.
A Quick Note on This Ranking
This list reflects Update 4 unit data and ranks units purely by plot income. Your own order may differ if you value Tower performance or play heavily around Jackpot Rolls. New units and balance changes can shift placements with any patch, so re-check after major updates. Rolled a mutated copy that beats its tier? Community finds help keep lists like this accurate.
Final Thoughts
Enol leads the Anime Dice best units list, with Sakuna, Madera, and Maheto as the S-tier rolls most players can realistically reach. Todoh tops A tier by income yet remains the smartest target for the rolls you actually spend. Use the tiers as your baseline, check each copy's income panel before selling, and match your target to your current die — your plot income will climb far faster than your roll count.
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