Anime Dice Best Team — Top Units Tier List 2026

Building the anime dice best team? See the full unit tier list ranked by income, plus the best units to chase at every stage of the game.

If you want the anime dice best team on your plot, income decides everything — not rarity, not hype, and not how cool the unit looks. Enol currently sits alone at the top with $9.1K/s on a plain copy, roughly 4.5 times what the next-best unit earns. This tier list ranks 24 units from S+ to D, breaks down which ones are actually worth your gems and trait rerolls, and shows you which targets make sense at each stage of the game.

Anime Dice Unit Tier List: All Units Ranked

Helpful resources: beginner guide, comprehensive guide, and complete codes list.

This ranking reflects Update 4 and is sorted by base income per second on a plain copy — no grade, no trait, no mutation. That last detail matters a lot. A Gold or Titanic copy of a C-tier unit can absolutely outearn a plain A-tier unit, so treat these tiers as your starting point, then check the income panel on the copy actually sitting in your backpack.

TierUnitsBase Income Range
S+Enol$9.1K/s
SSakuna, Madera, Maheto$1.1K/s – $2K/s
ATodoh, Super Saiyen, Goko$371/s – $851/s
BZaro, Hasoka, Deko, Bakuga, Todoraki$66/s – $219/s
CEarly filler units$11/s – $53/s
DStarter units$1/s – $8/s
UnrankedGujo, Levy, Pikolo, ZenitsaNot recorded

Roll odds deliberately play no part in the tier placement. A unit does not get weaker because it is hard to roll — it just becomes harder to obtain. Odds matter for a completely different question: what should you chase next? That answer lives in the value section below.

The S+ and S Tier Units Worth Building Around

Enol (S+) — The Endgame Carry

Enol earns $9.1K/s, and that number is not a typo. One copy outearns a full plot of B-tier units, which is exactly why it sits alone in its own tier. The catch is the odds: at 1 in 290K, it is the rarest ranked unit in the game, so most players will not see one until late in their progression.

When an Enol finally lands, give it your best grade, your best trait, and your best plot slot. Nothing else you own will benefit more from those resources.

Sakuna (S) — The Practical Ceiling

Sakuna earns $2K/s at 1 in 38K odds. That is more than seven times easier to roll than Enol, which makes it the realistic endgame goal for most accounts rather than a fantasy pull. If you are running the Storm die and grinding seriously, Sakuna is the name to chase.

Madera (S) — The First S Unit Most Players Hold

Madera earns $1.5K/s and rolls about 1.5 times more often than Sakuna. That combination — only a quarter less income with noticeably better odds — makes Madera the S-tier unit you are most likely to hold first. Do not sleep on it just because it is not the flashiest name on the list.

Maheto (S) — The Entry Point

Maheto earns $1.1K/s at 1 in 16K. It marks the entry point into S tier, and the income gap below it is steep — the next unit down earns barely a quarter as much. That cliff is the entire reason Maheto stays in S instead of leading A tier.

A Tier and B Tier: The Midgame Backbone

A tier: Todoh, Super Saiyen, and Goko

These three carry the midgame, and Todoh is the standout. At $851/s it lands just under Maheto while rolling at 1 in 11K — more often than any S-tier unit in the game. Community reports consistently call Todoh the best value pull in Anime Dice, and the math backs that up.

Super Saiyen ($480/s) and Goko ($371/s) trail Todoh in income but roll far more often, so they are reliable early placements. Put your first gems into whichever A-tier unit you have actually placed on your plot — a grade multiplies income you are already collecting, so an early grade on a placed Todoh pays for itself fast.

B tier: Zaro, Hasoka, Deko, Bakuga, and Todoraki

B units fill the extra slots you unlock from rebirths. Zaro at $219/s is the pick of the group and holds its slot far longer than the rest. Treat the others as placeholders while you hunt A and S units — useful, but not worth heavy investment.

Best Anime Dice Units to Target by Game Stage

Your target should match your die, not your wishlist. Chasing Enol on a starter die wastes rolls you could have spent on luck upgrades that raise your odds across the board. The Dice Shop marks the real stage jumps: the Ice die costs $4M for 100x luck, and the Storm die costs $200M for 400x luck.

StageWhere You AreUnits to Chase
Early gameBefore the Ice dieTodoraki, Bakuga, Deko, Goko
MidgameIce die to Storm dieZaro, Super Saiyen, Todoh, Maheto
Late gameStorm die and beyondMadera, Sakuna, Enol

Plan your targets around those two dice purchases rather than around a single lucky pull. A lucky pull is a bonus; a die upgrade is a permanent multiplier on every roll you make afterward.

Strength vs. Value: Two Different Questions

The strongest unit and the smartest target are not the same thing. Here is the value breakdown for players working their way up:

UnitBase OddsBase IncomeWhy It Is Good Value
Todoh1 in 11K$851/sHighest income you can roll this often
Maheto1 in 16K$1.1K/sThe cheapest route into S tier

Todoh earns roughly 80% of Maheto's base income while being about 1.5 times easier to roll. If you have a spare grade or a strong trait sitting in your inventory, Todoh is the clearest place to use it before you reach S tier — you will hold that copy through several rebirths.

How to Set Up Your Team for Maximum Income

A tier list only helps if your plot is actually optimized. These habits, drawn from player experience and full progression guides, make a bigger difference than any single pull.

  • Use Equip Best constantly. After every big roll, hit the button in your backpack so your strongest units are always placed. It takes two seconds and prevents dead slots.
  • Set auto roll and hide it. Rolling in the background while you manage upgrades and claim cash is the single fastest way to progress.
  • Upgrade your best placed unit first. Income upgrades on your top earner return more than spreading upgrades evenly across the plot.
  • Prioritize money and luck in the skill tree. Damage and health matter later for tower floors; early on, money and luck compound into everything else.
  • Set auto sell to a threshold that matches your stage. Sell anything below a value you would never place. Early on that might be 20K; as you progress, push it to 50K or 100K.
  • Leave tower floors running on auto. They generate gems, potions, and trait materials passively while you do everything else.

Grades, Traits, and What to Invest In

Keeping a unit and investing in a unit are separate decisions. Keep a copy when it might still earn a slot later. Invest only when that copy is going to sit on your plot for a long time.

  • Keep every S and A unit. They stay useful through several rebirths.
  • Keep any copy with a size or mutation tag, whatever its tier, until you compare its income panel against your placed units.
  • Keep B units until three S or A units hold your best slots.
  • Invest gems in your highest-earning placed unit. A grade multiplies current income, so the same roll is worth more on a stronger unit.
  • Save trait rerolls for units you expect to keep after two more rebirths. Traits are the hardest resource to replace.
  • Replace rather than sell in a hurry. Bulk selling hits everything that is not placed, including copies you might want for the Index.

Grade multipliers scale hard — high-end grades can push income into the 25x to 50x range, which is why a graded A-tier unit can compete with a plain S-tier one. That is also why you should not waste gems grading a unit you plan to replace within a day.

Free Resources That Speed Up Your Team Build

You do not need to spend Robux to reach S tier. Codes from the developer, More & More Games, hand out lucky spins, trait rerolls, and gems that directly accelerate your team build. Recent codes include JPCALLING, UPDATE6, and 400KLIKES, each granting five lucky spins, ten trait rerolls, and ten gems. Older codes like UPDATE5, 250KLIKES, and RELEASE are often still active.

To redeem them, open the game, tap the Shop button, scroll to the bottom of the menu, paste the code, and hit Redeem. You can also join the official More & More Games Roblox group for a free gem drop and a trait reroll, and check the official Roblox Anime Dice page for game updates.

One tip from experienced players: do not burn every lucky spin the moment you get it. Spins and trait rerolls are worth more once your luck upgrades and dice are further along, because the same spin rolls against better odds.

Units Without Recorded Stats

Gujo, Levy, Pikolo, and Zenitsa round out the roster but sit outside the tiers for now — their base odds and income have not been recorded yet. Here is how to place them yourself:

  1. Open the unit panel in your Backpack.
  2. Note the base income on a plain copy.
  3. Compare that number against the tier table above.
  4. Keep every copy until you confirm it earns less than your weakest placed unit.

Once their numbers are tracked, they will move into the main tiers. Community value lists usually update within a week or two of a major patch.

Final Thoughts on the Anime Dice Best Team

Enol leads the pack at $9.1K/s, with Sakuna, Madera, and Maheto forming the S tier that most players can realistically reach. Todoh sits at the top of A tier by income and remains the smartest target for the rolls you actually spend. Build your team around your current die, invest gems only in units that will hold a slot, and save your trait rerolls for keepers. Do that, and your plot income will climb far faster than your roll count ever could.